Instant City forms part of a series of investigations into mobile facilities which are in conjunction with fixed establishments requiring expanded services over a limited period in order to satisfy an extreme but temporary problem.
[Instant City is] A research project based on the conflict between local, culturally isolated, centres and the well serviced facilities of the metropolitan regions. Investigating the effect and practicality of injecting the metropolitan dynamic into these centres by means of a mobile facility carrying the information – education – entertainment services of the city, extended through the establishment of this together with the national telecommunication network. The initial study for this project is to be published in May. Grant approval for the main stage is under negotiation at this time. This project is carried out in co-operation with the Architectural Association. The Systems Consultant is Professor Gordon Pask of Brunel University Department of Cybernetics; Audio Visual Consultants, Program Partnership; Film Consultant Dennis Postle of B.B.C. Television.
The illustration shows a possible configuration when the Instant City is attached to a declining industrial area. The structures used are known forms such as toweres as in building operations, air structures and converted commercial vehicles.
Archigram
The Notion
In most civilised countries, localities and their local cultures remain slow moving, often undernourished and sometimes resentful of the more favoured metropolitan regions (such as New York, the West Coast of the United States, London and Paris). Whilst much is spoken about cultural links and about the effect of television as a window on the world (and the inevitable global village), people still feel frustrated. Younger people even have a suspicion that they are missing out on things that could widen their horizons. They would like to be involved in aspects of life where their own experiences can be seen as part of what is happening.
Against this is the reaction to the physical nature of the metropolis – and somehow there is this paradox – if only we could enjoy it but stay where we are.
The Instant City project reacts to this with the idea of a `travelling metropolis’, a package that comes to a community, giving it a taste of the metropolitan dynamic – which is temporarily grafted on to the local centre – and whilst the community is still recovering from the shock, uses this catalyst as the first stage of a national hook-up. A network of information-education-entertainment –‘play-and-know yourself’ facilities.
In England the feeling of being left out of things has for a long time affected the psychology of the provinces, so that people become either overprotective about local things or carry in their minds a ridiculous inferiority complex about the metropolis. But we are nearing a time when the leisure period of the day is becoming really significant; and with the effect of television and better education people are realising that they could do things and know things, they could express themselves (or enjoy themselves in a freer way) and they are becoming dissatisfied with the television set, the youth club or the pub.
A Background to Archigram Work
With our notion of the robot (the symbol of the responsive machine that collects many services in one appliance), we begin to play with the notion that the environment could be conditioned not only by the set piece assembly but by infinite variables determined by your wish, and the robot reappears in the Instant City in several of the assemblies.
The planning implications of Instant City have emerged more and more strongly as the project has developed, so that by the time we are making the sequence describing the airship’s effect upon the sleeping town, it is the infiltrationary dynamic of the town itself that is as fascinating as the technical dynamic of the airship. Again we have to reflect on the psychology of a country such as England, where there is a historical suggestion that vast upheaval is unlikely. We are likely to capitalise on existing institutions and existing facilities whilst complaining about their inefficiency – but a country such as England must now live by its wits or perish, and for its wits it needs its culture.
A Programme Background
The likely components are audio-visual display systems, projection television, trailered units, pneumatic and lightweight structures and entertainments facilities, exhibits, gantries and electric lights.
This involves the theoretical territory between the ‘hardware’ (or the design of buildings and places) and ‘software’ (or the effect of information and programming on the environment). Theoretically it also involves the notions of urban dispersal and the territory between entertainment and learning.
The Instant City could be made a practical reality since at every stage it is based upon existing techniques and their application to real situations. There is a combination of several different artefacts and systems that have hitherto remained as separate machines, enclosures or experiments. The programme involved gathering information about an itinerary of communities and the available utilities (clubs, local radio, universities, etc) so that the ‘City’ package is always complementary rather than alien. We then tested this proposition against particular samples.
The first stage programme consisted of assemblies carried by approximately 20 vehicles, operable in most weathers and carrying a complete programme. These were applied to localities in England and in the Los Angeles area of California. Later, having become interested in the versatility of the airship, we came to propose this as another means of transporting the Instant City assembly (a great and silent bringer of the whole conglomeration).
Later we applied the method of the Instant City to proposals for servicing the Documenta exhibition at Kassel in Germany. By this time also there had developed a feedback of ideas and techniques between this project and our Monte Carlo entertainments facility.
A Typical Sequence of Operations (truck-borne version)
1. The components of the ‘City’ are loaded on to the trucks and trailers at base.
2. A series of ‘tent’ units are floated from balloons which are towed to the destination by aircraft.
3. Prior to the visit of the ‘City’ a team of surveyors, electricians, etc have converted a disused building in the chosen community into a collection-information and relay-station. Landline links have been made to local schools and to one or more major (permanent) cities.
4. The ‘City’ arrives. It is assembled according to site and local characteristics. Not all components will necessarily be used. It may infiltrate local buildings and streets, it may fragment.
5. Events, displays and educational programmes are supplied partly by the local community and partly by the ‘City’ agency. In addition, major use is made of local fringe elements: fairs, festivals, markets, societies, with trailers, stalls, displays and personnel accumulating on an often ad hoc basis. The event of the Instant City might be a bringing together of events that would otherwise occur separately in the district.
6. The overhead tent, inflatable windbreaks and other shelters are erected. Many units of the ‘City’ have their own tailored enclosure.
7. The ‘City’ stays for a limited period.
8. It then moves on to the next location.
9. After a number of places have been visited the local relay stations are linked together by landline. Community One is now feeding part of the programme to be enjoyed by Community Twenty.
10. Eventually, by this combination of physical and electronic, perceptual and programmatic events and the establishment of local display centres, a ‘City’ of communication might exist, the metropolis of the national network.
11. Almost certainly, travelling elements would modify over a period of time. It is even likely that after two to three years they would phase out and let the network take over.
12. As the Instant City study developed, certain items emerged in particular. First, the idea of a ‘soft-scene monitor’, a combination teaching-machine, audio-visual jukebox, environmental simulator, and, from a theoretical point of view, a realisation of the ‘Hardware/Software’ debate (which is still going on in our Monte Carlo work), as the notion of an electronically aided responsive environment. Next, the dissolve of the original large, trucked, circus-like show into a smaller and very mobile element backed by a wonderful, magical dream descending from the skies. The model of the small unit suggests two trucks and a helicopter as the carriage, with quick folding arenas and apparatus that can quickly be fitted into the village hall. Another stimulus was the invitation to design the ‘event structure’ for the 1972 Kassel Documenta, an elaborate art/event/theatre scene requiring a high level of servicing but a minimum of interference with the ‘open-air creative act’. The ‘Kassel-Kit’ of apparatus can therefore be considered as a direct extension of the original IC Kit.
Are we back to heroics then, with a giant, pretty and evocative object? The Blimp: the airship: beauty, disaster and history. On the one hand we were designing a totally unseen and underground building at Monte Carlo, and on the other hand flirting with the airborne will-o-the-wisp. The Instant City as a series of trucks rushing round like ants might be practical and immediate, but we could not escape the loveliness of the idea of Instant City appearing out of nowhere, and after the ‘event’ stage, lifting up its skirts and vanishing. In fact, the primary interest was spontaneity, and the remaining aim to knit into any locale as effectively as possible. For Archigram, the airship is a device: a giant skyhook.
Operationally, there were two possibilities. A simple airship with apparatus carried in the belly and able to drop down as required. Otherwise, a more sophisticated notion of a ‘megastructure of the skies’. Ron Herron’s drawings (ref) suggest that the ‘ship’ can fragment, and the audio/visual elements are scattered around a patch of sky. Once again, the project work of the group has picked up a dream of it own past – the ‘Story of a Thing’ made (almost) real.
We then built a model, which could hang out its entrails in a number of ways. This was the simpler ‘ship’, which reads with the scenario of a small town transformation. In the drawing with airship ‘Rupert’, a major shift in Instant City was first articulated: the increasing feeling for change-by-infiltration. The ‘city’ is creeping into half-finished buildings, using the local draper’s store, gas showrooms and kerbside, as well as the more sophisticated set-up. And there is a mysterious creeping animal: the ‘leech’ truck, which is able to climb up any structure and service from it: with the resulting possibility of ‘bugging’ the whole town as necessary. Gently then, the project dissolves from the simple mechanics or hierarchies of ‘structuring’ and like-objects. Just as did the Plug-In City: it sowed the seeds of its own fragmentation into investigations of a gentler, more subtle environmental thing.
Archigram, Edited by Peter Cook, Warren Chalk, Dennis Crompton, David Greene, Ron Herron & Mike Webb, 1972 [reprinted New York: Princeton Architectural Press, 1999].
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